« Pimp the Data » was an Ubisoft hackaton, an event of two days. This project’s goal was to analyze all the data collected during games in order to redistribute it to the player. We were few of our school to participate, and I teamed up with Julie Colliou from my class, JB, a project’s holder and Michael, a developper. We could pick between five games with their specific datasets. We selected the game Tom Clancy’s Rainbow Six, a First Person-Shooter.
Julie Coliou, Jean-Baptiste Leroux , Michael Checkroun
Photoshop - Illustrator - Indesign - AfterEffect
© Margaux Leroy